Field Notes

The full archive

Log of experiments in interaction design. Each entry documents what I built, what I used to build it, and what I learned. Most include an artifact: a prototype, a video, or something you can try.

Multimodal work

I am evaluating tools to create AI agents and virtual humans powered by the latest AI models, with a focus on designing multimodal communication patterns. I'm interested in how these tools can facilitate more natural interactions between humans and technology.

Tiny experiments in multimodal AI interaction design

Design concept glossary

Concepts named across the experiments above.

Deictic privacy
Speaking in words that only resolve with shared context, using pronouns and spatial references ("that," "there," "it") instead of explicit details.
Default-private
Ensuring that sensitive details and personally identifiable information remain protected by making non-disclosure the standard setting.
Channel splitting
Strategically utilizing diverse communication paths to time and tailor content delivery, ensuring messages are optimized for the specific situation and audience.
Show, don't speak
In the context of conversation design, the "show, don't speak" principle utilizes visual aids to convey information. This approach keeps details private or provides necessary context by displaying the specific items or concepts under discussion, rather than relying solely on verbal explanation.
Context-released information
The strategic practice of timing the delivery of information based on an AI's real-time understanding of the user's immediate social or physical environment.
Cooperative recording
A mutual agreement to record and transcribe a dialogue so participants can capture complex spoken details, particularly during consultations with specialists like doctors or pharmacists.

Past entries