Marco Lobato, alternate expression scratch the surface
Scratch size

Marco Lobato

Product & UX Design

My favorite design work is turning powerful technology into something delightfully ordinary that people can trust when it matters most. Getting there takes a lot of scratching beneath the surface.

Weaving Tech

In every project, I enjoy going deep into four things: the technology itself, the domain it belongs to, the people who will use it, and the setting where it all comes together.

Good tech weaving produces experiences people genuinely enjoy.

Multimodal Interaction: Beyond the Touchscreen

I design interfaces people need to use hands-free, across automotive, assistive technology, and consumer electronics. At Google, I worked on Android accessibility at the system level, shaping how millions of people use their phone to interact with the world around them through voice, camera, and physical controls.

Three things make this work. Efficient patterns have to be learnable from the first interaction, so people trust a new way before they need it. Automated actions have to stay visible, so people can follow what the system is doing on their behalf and stay in control. And new inputs have to be additive, layering onto methods people already rely on rather than replacing them. The result is that people stay in the flow of what they are doing.

These three projects show how.

Android Setup Wizard showing numbered Wi-Fi networks with voice input
Channels:
voice
screen
Case Detail

Efficient from the first screen

The moment you start a new Android phone, you can set it up by voice. I integrated hands-free setup into the Setup Wizard so people who cannot touch the screen never have to wait for help.

Numbered labels make it fast. People who already use numbers to navigate stay efficient. People trying voice for the first time learn that saying "two" is easier than spelling out a network name. The system surfaces this hint at the right moment on each screen, teaching a faster pattern exactly when it is useful.

Outcome
First OS
with voice setup
Adopted
by other Android OEMs
Tap to return
Camera Switch settings showing face gesture mappings
Channels:
camera
screen
gesture
Case Detail

New inputs, same mental model

Camera Switch brought face gestures to Android: raise an eyebrow to scroll, smile to select, open your mouth to go back. My work was integrating this new capability into Switch Access so it felt like part of the same system, not a separate feature.

I unified the setup experience across external switches and Camera Switch, aligning settings, visuals, and onboarding so people could learn and try both in the same place. The same intent model, the same settings flow. As the input methods grow, the experience stays coherent.

Outcome
Unified
setup and settings across Switch Access
Tap to return
Voice Access showing supervision circle and search results
Channels:
voice
visual
gaze
Case Detail

Automated actions you can follow

Voice Access taps, scrolls, and types across any screen on your behalf. When there is no label, computer vision identifies what an icon means and acts on it. The blue supervision circle shows exactly where the system is acting, so people can follow along without losing their place.

Gaze detection lets the system know when you are not talking to it. If the TV is on or someone nearby is speaking, Voice Access ignores the noise without you having to toggle anything. These came from two separate teams with different technology. I designed the interface that brought them together into how people learn and use Voice Access, so the automation and the awareness of the environment feel like one experience. That is what makes people trust it enough to rely on it.

Outcome
Context-aware
reads the environment
Tap to return

Just as AI, computer vision, and better speech technology made voice interaction smarter, large language models continue making every product better. My experience is helping people adapt, evolve, and adopt, especially when reliability is non-negotiable.

More Projects

I have consistently worked at the edge of new technology, where the biggest design decisions are still unexplored.

New

Playground

I am building in public here. If you are working on the future of consumer electronic interfaces or AI-powered products, let's talk. This playground grows over time, starting with the design system behind this site and expanding into experiments and prototypes as they take shape.

Learning in Public